Usually Microsoft gets the flack for DLC with their size issues and long certification process, but today Sony has picked up some major flack with their new policy to charge developers for DLC on the Playstation Network. MTV Multiplayer debuted the story this morning mentioning that a new policy change that started last October is now charging developers “16 cents per Gigabyte, for paid and free downloadable content, according to publishing sources familiar with Sony’s policy.”
MTV mentions that while 16 cents does not sound like much it can really add up. Take a 1GB demo for example, if the demo is downloaded 1 million times that amounts to $160,000 in fees to the developers, something they are not very happy about. Considering demos like Killzone 2 and Resident Evil 5 were downloaded more that a million times, the costs could really skyrocket.
“It definitely makes us think about how we view the distribution of content related to our games when it is free for us to do it on the web, on Xbox Live, or any other way — including broadcast — than on Sony’s platform,” one publishing source said. “It’s a new thing we have to budget. It’s not cool. It sucks.”
(Via MTV Multiplayer)
Sony declined to comment on the issue, but you can be assured that if this fee continues developers will begin to think twice about what to put up on the Playstation Network. Stay tuned to GPU for more as this story develops.