My Relationship with Mario Kart

I recently walked into my local GameStop and saw three copies of Mario Kart Wii sitting behind the counter. I’ve been casually looking for a copy for awhile but have never seen one in the wild. But I still had one thing holding me back.
I haven’t thoroughly enjoyed Mario Kart since the Super Nintendo version. Sure, the others had their moments, but Super Mario Kart was, to me, the best game in the series. It was simple to pick up but could be mastered by veterans. I still play it a lot to this day. Nintendo went on to release several other Mario Karts since, all which I own. Mario Kart became less about skill and more about the random luck of items. The N64 version probably had some of the worst rubber-band AI I’ve ever seen in a racing game. No matter how many boosts or shortcuts you took, they were always right behind you. With each addition to the series, the items got more and more cheap. Skill could still win you the race but chance had a huge part in it. I could go on about how I dislike the direction Nintendo took the series but I’ve ranted enough.
So I’m standing there in GameStop, trying to decide what to do. Should I give Nintendo more money to fuel the domination of the Wii? Well, that’s just what I did. I took a chance with a series I lost hope in being what I wanted and what did I find? After four straight hours of playing the game, I can happily say I enjoy Mario Kart again. Yeah, some of the things I couldn’t stand in the later games, such as the cheap items, are present again. But Nintendo managed to add in enough depth to keep me playing. Between corner boosting, the new addition of stunts, and the bikes, there is plenty to master.
I used my GameCube controller to play the game but the motion controls make for an interesting experience. For anyone on the fence with Mario Kart Wii, I recommend trying it out.