The video game industry is quite different than any other media industry. People seem to have a much harsher view on gaming, as well as mature content in the games, than they do about any other modern media. Let me start off this new GPU editorial by giving you the problem. Content that is fully acceptable in R-rated movies is considered outrageous in M-rated games. Should not the M rating mean virtually the same as the R rating? To purchase M-rated games you must be 17, to view R-rated movies at a theater you must also be 17, yet the scrutiny and analysis differs quite a bit from one medium to another. Why does this happen, what can be done to change perceptions, and how will this content work in future games? These are a few questions I hope to provide suggestions to in this article.
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